Archive for the ‘Game Design’ Category

Originally, Project Manifesto was a RPG. The main reason I changed the game was because with me being the sole programmer would take too long. So I figured that it would work if I changed it to an action adventure. The story still works with the game genre but the mechanics had to change, and [...]

I have noticed that students want to really design a great game. I believe that anything we want to do, we want to make it great. However, anyone would agree that the knowledge and foundation behind any project is absolutely necessary. It is okay for things to be missing but only to the detriment of [...]