Manifesto becomes Cornerstone

Posted: May 11, 2011 in All, Game, Game Design
Tags: , , ,

Originally, Project Manifesto was a RPG. The main reason I changed the game was because with me being the sole programmer would take too long. So I figured that it would work if I changed it to an action adventure. The story still works with the game genre but the mechanics had to change, and they did.

I happened to talk to a game developer who owns his own company and is coming out with an iPhone game. I was curious about the RPG game design I had in the past and had him look at the document. He thought it was a good design and wanted to play a prototype.

And that’s where I am now. I have decided to take this project off the shelf to make a prototype to see if people like the idea. It will be a plain old console app (yes, lots of reading) that will only show off the battle system that I designed. Hopefully, people have fun playing it. If people enjoy it then I will continue development. In two weeks time the prototype should be finished and I will have it available for download here. As always, I am looking for feedback. I will keep you posted on the progress.

Does that mean I am abandoning Manifesto? Absolutely not! I believe that Manifesto is a good idea and just needs more time under the design incubator. Both of these projects have tremendous potential. I believe that I am the problem with these projects becoming a reality. I just need to stay focused and see each one through, one at a time.

Expected completion – May 24, 2011

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