You know that scripting is programming on a different level. While I enjoy doing scripting, I tend to miss writing C++. Good ‘ol C++, the language that I have struggled to learn throughout my schooling and is probably a factor of my pie-baldness. I don’t know what it is about it that I miss when I am involved with another programming language or doing some scripting.
So with that being said I decided to dust off the engine that I was making and add some functionality to it. Currently, it is an engine using DirectX. I have PhysX integrated into the engine (it’s not that robust because I’m still novice to PhysX) and some functionality of loading 3D static meshes (.X format) and Direct3D primitives. The camera that I have in there stinks at the moment and there is no 2D graphics support (except for texturing meshes). I think that’s where I’m going to start. I’ll stay up to date here.